docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -13,18 +13,20 @@ Constructs the retained-UI tree you declared in a <code>ui</code> block, laying
```ludic
program TitleMenu {
var title_font: int = 0
state TitleMenuState {
title_font: int = 0
}
ui MainMenu {
panel id: Root w: 240 pad: 16 gap: 6 bg: 0x1a1a2c align: center {
label text: "CHRONORIFT" font: title_font size: 24 fg: 0xffe060 align: center
button id: NewGame text: "New Game" font: title_font size: 16 w: 200
button id: Quit text: "Quit" font: title_font size: 16 w: 200
label text: "CHRONORIFT" font: TitleMenuState.title_font size: 24 fg: 0xffe060 align: center
button id: NewGame text: "New Game" font: TitleMenuState.title_font size: 16 w: 200
button id: Quit text: "Quit" font: TitleMenuState.title_font size: 16 w: 200
}
}
handler Boot phase Start {
title_font = Font.load("/System/Library/Fonts/Supplemental/Arial.ttf")
handler Boot(title_menu_st: mut TitleMenuState) phase Start {
title_menu_st.title_font = Font.load("/System/Library/Fonts/Supplemental/Arial.ttf")
ui_build()
Ui.open(UI_MainMenu)
}