docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -14,11 +14,13 @@ A <code>become</code> statement performs a transition. Inside a <code>machine</c
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```ludic
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program EncounterFlow {
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enum Stage { Explore, Battle, Victory }
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var stage: int = Stage.Explore
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var enemies_left: int = 2
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state EncounterFlowState {
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stage: int = Stage.Explore
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}
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let enemies_left: int = 2
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handler RunStage phase Update {
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machine stage {
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handler RunStage(encounter_flow_st: mut EncounterFlowState) phase Update {
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machine encounter_flow_st.stage {
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state Explore {
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if Input.key() == ' ' { become Battle }
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}
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