docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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79 changed files with 481 additions and 355 deletions
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@ -14,10 +14,12 @@ A <code>machine</code> turns an integer store into an explicit state machine, re
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```ludic
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program TurnOrder {
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enum Phase { KnightMenu, KnightResolve, EnemyTurn }
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var battle_phase: int = Phase.KnightMenu
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state TurnOrderState {
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battle_phase: int = Phase.KnightMenu
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}
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handler RunTurn phase Update {
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machine battle_phase {
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handler RunTurn(turn_order_st: mut TurnOrderState) phase Update {
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machine turn_order_st.battle_phase {
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state KnightMenu {
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if Input.key() == ' ' { become KnightResolve }
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}
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@ -30,9 +32,9 @@ program TurnOrder {
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}
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}
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handler DrawWorld phase Render {
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handler DrawWorld(turn_order_st: TurnOrderState) phase Render {
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Screen.clear(Color.MidnightBlue)
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Screen.draw_number(x: 8, y: 8, value: battle_phase, color: Color.Gold, scale: 2)
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Screen.draw_number(x: 8, y: 8, value: turn_order_st.battle_phase, color: Color.Gold, scale: 2)
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Screen.show()
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}
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}
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