docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -14,17 +14,19 @@ A <code>state</code> declares one state of an enclosing <code>machine</code>: a
```ludic
program DoorControl {
enum DoorState { Closed, Opening, Open }
var door: int = DoorState.Closed
var elapsed_frames: int = 0
state DoorControlState {
door: int = DoorState.Closed
elapsed_frames: int = 0
}
handler RunDoor phase Update {
machine door {
handler RunDoor(door_control_st: mut DoorControlState) phase Update {
machine door_control_st.door {
state Closed {
if Input.key() == ' ' { elapsed_frames = 0; become Opening }
if Input.key() == ' ' { door_control_st.elapsed_frames = 0; become Opening }
}
state Opening {
elapsed_frames = elapsed_frames + 1
if elapsed_frames >= 30 { become Open }
door_control_st.elapsed_frames = door_control_st.elapsed_frames + 1
if door_control_st.elapsed_frames >= 30 { become Open }
}
state Open {
Screen.status("door open")