docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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79 changed files with 481 additions and 355 deletions
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@ -13,20 +13,22 @@ A <code>while</code> loop re-evaluates its condition before every pass and runs
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```ludic
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program Countdown {
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var fuse: int = 5
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var elapsed_frames: int = 0
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state CountdownState {
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fuse: int = 5
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elapsed_frames: int = 0
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}
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handler Tick phase Update {
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elapsed_frames = elapsed_frames + 1
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while fuse > 0 and elapsed_frames % 60 == 0 {
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fuse = fuse - 1
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elapsed_frames = elapsed_frames + 1
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handler Tick(countdown_st: mut CountdownState) phase Update {
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countdown_st.elapsed_frames = countdown_st.elapsed_frames + 1
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while countdown_st.fuse > 0 and countdown_st.elapsed_frames % 60 == 0 {
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countdown_st.fuse = countdown_st.fuse - 1
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countdown_st.elapsed_frames = countdown_st.elapsed_frames + 1
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}
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}
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handler DrawWorld phase Render {
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handler DrawWorld(countdown_st: CountdownState) phase Render {
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Screen.clear(Color.MidnightBlue)
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Screen.draw_number(x: 8, y: 8, value: fuse, color: Color.Crimson, scale: 3)
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Screen.draw_number(x: 8, y: 8, value: countdown_st.fuse, color: Color.Crimson, scale: 3)
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Screen.show()
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}
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}
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