docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -15,23 +15,25 @@ order: 2
program CancelExample {
event cancellable BeforeOpenDoor { key_count: int = 0 }
var keys: int = 0
var doors_opened: int = 0
state CancelExampleState {
keys: int = 0
doors_opened: int = 0
}
@On(BeforeOpenDoor) handler RequireKey { if key_count <= 0 { cancel } }
handler TryOpen phase Update {
handler TryOpen(cancel_example_st: mut CancelExampleState) phase Update {
if Input.key() == 'o' {
if emit BeforeOpenDoor(key_count: keys) == 0 {
doors_opened = doors_opened + 1
keys = keys - 1
if emit BeforeOpenDoor(key_count: cancel_example_st.keys) == 0 {
cancel_example_st.doors_opened = cancel_example_st.doors_opened + 1
cancel_example_st.keys = cancel_example_st.keys - 1
}
}
}
handler DrawWorld phase Render {
handler DrawWorld(cancel_example_st: CancelExampleState) phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_number(x: 4, y: 4, value: doors_opened, color: Color.Gold, scale: 1)
Screen.draw_number(x: 4, y: 4, value: cancel_example_st.doors_opened, color: Color.Gold, scale: 1)
Screen.show()
}
}