docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -15,19 +15,21 @@ order: 1
program EmitExample {
event cancellable BeforeSpend { amount: int = 0 }
var coins: int = 50
state EmitExampleState {
coins: int = 50
}
@On(BeforeSpend) handler RejectOverdraft { if amount > coins { cancel } }
@On(BeforeSpend) handler RejectOverdraft(emit_example_st: EmitExampleState) { if amount > emit_example_st.coins { cancel } }
handler TrySpend phase Update {
handler TrySpend(emit_example_st: mut EmitExampleState) phase Update {
if Input.key() == 'b' {
if emit BeforeSpend(amount: 20) == 0 { coins = coins - 20 }
if emit BeforeSpend(amount: 20) == 0 { emit_example_st.coins = emit_example_st.coins - 20 }
}
}
handler DrawWorld phase Render {
handler DrawWorld(emit_example_st: EmitExampleState) phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_number(x: 4, y: 4, value: coins, color: Color.Gold, scale: 1)
Screen.draw_number(x: 4, y: 4, value: emit_example_st.coins, color: Color.Gold, scale: 1)
Screen.show()
}
}