docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -15,18 +15,20 @@ order: 0
program EventExample {
event EnemyDefeated { points: int = 0 }
var score: int = 0
state EventExampleState {
score: int = 0
}
@On(EnemyDefeated) handler AddScore { score = score + points }
@On(EnemyDefeated) handler AddScore(event_example_st: mut EventExampleState) { event_example_st.score = event_example_st.score + points }
@On(EnemyDefeated) handler PlayChime { Screen.status("enemy down") }
handler ScoreOnKey phase Update {
if Input.key() == 'k' { emit EnemyDefeated(points: 10) }
}
handler DrawWorld phase Render {
handler DrawWorld(event_example_st: EventExampleState) phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_number(x: 4, y: 4, value: score, color: Color.Gold, scale: 1)
Screen.draw_number(x: 4, y: 4, value: event_example_st.score, color: Color.Gold, scale: 1)
Screen.show()
}
}