docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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79 changed files with 481 additions and 355 deletions
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@ -13,13 +13,15 @@ A `scene` is one of the mutually-exclusive states a game moves between — a tit
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```ludic
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program SceneExample {
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var elapsed_frames: int = 0
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state SceneExampleState {
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elapsed_frames: int = 0
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}
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scene Title start {
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on enter { elapsed_frames = 0 }
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on enter (scene_example_st: mut SceneExampleState) { scene_example_st.elapsed_frames = 0 }
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layer Main {
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handler WaitForStart phase Update {
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elapsed_frames = elapsed_frames + 1
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handler WaitForStart(scene_example_st: mut SceneExampleState) phase Update {
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scene_example_st.elapsed_frames = scene_example_st.elapsed_frames + 1
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if Input.key() != 0 { become Overworld }
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}
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handler DrawTitle phase Render {
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@ -31,7 +33,7 @@ program SceneExample {
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}
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scene Overworld {
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on enter { elapsed_frames = 0 }
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on enter (scene_example_st: mut SceneExampleState) { scene_example_st.elapsed_frames = 0 }
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layer World {
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handler DrawWorld phase Render {
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Screen.clear(Color.MidnightBlue)
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