docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

View file

@ -40,18 +40,20 @@ A tagged `match` must be **exhaustive**: it either handles every variant or ends
program BattleMenu {
enum Action { Attack, Guard, Item, Flee }
var current_action: int = Action.Attack
handler ChooseAction phase Input {
let pressed = Input.key()
if pressed == 'a' { current_action = Action.Attack }
if pressed == 'g' { current_action = Action.Guard }
if pressed == 'f' { current_action = Action.Flee }
state BattleMenuState {
current_action: int = Action.Attack
}
handler DrawWorld phase Render {
handler ChooseAction(battle_menu_st: mut BattleMenuState) phase Input {
let pressed = Input.key()
if pressed == 'a' { battle_menu_st.current_action = Action.Attack }
if pressed == 'g' { battle_menu_st.current_action = Action.Guard }
if pressed == 'f' { battle_menu_st.current_action = Action.Flee }
}
handler DrawWorld(battle_menu_st: BattleMenuState) phase Render {
Screen.clear(Color.MidnightBlue)
match current_action {
match battle_menu_st.current_action {
Action.Attack => Screen.draw_text(x: 8, y: 8, text: "ATTACK", color: Color.Crimson, scale: 2)
Action.Guard => Screen.draw_text(x: 8, y: 8, text: "GUARD", color: Color.White, scale: 2)
_ => Screen.draw_text(x: 8, y: 8, text: "FLEE", color: Color.Gold, scale: 2)