docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:37:29 +03:00
parent 19fcf60599
commit a476ec7976
79 changed files with 481 additions and 355 deletions

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@ -13,18 +13,20 @@ A <code>var</code> declares a <b>mutable</b> binding: unlike `let`, you may reas
```ludic
program Scorekeeper {
var score: int = 0
var elapsed_frames: int = 0
handler Tick phase Update {
elapsed_frames = elapsed_frames + 1
if elapsed_frames % 60 == 0 { score = score + 1 }
state ScorekeeperState {
score: int = 0
elapsed_frames: int = 0
}
handler DrawWorld phase Render {
handler Tick(scorekeeper_st: mut ScorekeeperState) phase Update {
scorekeeper_st.elapsed_frames = scorekeeper_st.elapsed_frames + 1
if scorekeeper_st.elapsed_frames % 60 == 0 { scorekeeper_st.score = scorekeeper_st.score + 1 }
}
handler DrawWorld(scorekeeper_st: ScorekeeperState) phase Render {
Screen.clear(Color.MidnightBlue)
Screen.draw_text(x: 6, y: 4, text: "SCORE", color: Color.White, scale: 1)
Screen.draw_number(x: 52, y: 4, value: score, color: Color.Gold, scale: 1)
Screen.draw_number(x: 52, y: 4, value: scorekeeper_st.score, color: Color.Gold, scale: 1)
Screen.show()
}
}