feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3)
All checks were successful
docs / build-and-deploy (push) Successful in 2s
All checks were successful
docs / build-and-deploy (push) Successful in 2s
A Noise.* namespace for procedural generation, implemented entirely in Q16.16 fixed point over an integer permutation hash so a seed reproduces the exact same field on every platform and run (native/headless/wasm) — the determinism edge over float noise that drifts across CPUs. - value2 / perlin2 / simplex2 — value, gradient, and simplex noise -> [-1,1] - fbm2(x,y,seed,octaves) — fractal Brownian motion (octaves of simplex) - cellular2 / cellular2_id — Worley F1 distance + nearest-cell id - unit(n) — remap [-1,1] -> [0,1] Covers issue phases 1–2 fully plus cellular from phase 3; domain warp, ridged/ billow, and sample1/sample3 remain as follow-ups. Pure integer IR, C-free; cellular/fbm reuse the math prelude's fx_sqrt. - examples/library/noise.ludic: asserts the invariants a fixed-point generator must hold (Perlin == 0 at lattice points, every sampler within [-1,1], reproducibility, seed sensitivity, non-negative cellular distance). Wired into `x test` (now 52 passed). - docs: a new Noise section + per-symbol pages; inventory and coverage pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
2ddf830f0b
commit
a4f1494a04
17 changed files with 11720 additions and 10432 deletions
30
docs/language/noise/noise-value2.md
Normal file
30
docs/language/noise/noise-value2.md
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
---
|
||||
id: noise-value2
|
||||
name: Noise.value2
|
||||
category: noise
|
||||
kind: namespace-method
|
||||
tokens: Noise.value2
|
||||
sig: Noise.value2(x, y, seed) -> fixed
|
||||
tip: 2D value (lattice) noise, deterministic, in [-1, 1].
|
||||
order: 1
|
||||
ns: Noise
|
||||
member: value2
|
||||
---
|
||||
|
||||
Samples 2D **value noise** at <code>(x, y)</code> for the given <code>seed</code> and returns a <a href="type-fixed"><code>fixed</code></a> in <code>[-1, 1]</code>. Value noise assigns a pseudo-random value to each integer lattice point and smoothly interpolates between them with a quintic fade — the cheapest generator here, with a slightly blocky, retro character that suits low-detail height fields, dithering, and per-cell variation.
|
||||
|
||||
Because it is a pure function of <code>(x, y, seed)</code> in fixed point, the same arguments always produce the same value on every platform. Sample at a fractional frequency (scale the coordinates) to change feature size.
|
||||
|
||||
Parameters:
|
||||
- `x`, `y` — the sample coordinates (`fixed`); the integer part picks a cell
|
||||
- `seed` — the field selector; different seeds give independent worlds
|
||||
|
||||
```ludic
|
||||
program Value {
|
||||
entry {
|
||||
let seed = 1337
|
||||
let n = Noise.value2(fixed(3) / fixed(8), fixed(5) / fixed(8), seed)
|
||||
print(Math.floor(Noise.unit(n) * fixed(100))) # a 0..100 height
|
||||
}
|
||||
}
|
||||
```
|
||||
Loading…
Add table
Add a link
Reference in a new issue