feat(vk): call shapes for the acceleration-structure commands the interposer lacks
NVIDIA Streamline's interposer exports none of VK_KHR_acceleration_structure's commands, so ray tracing looks each up per device with vkGetDeviceProcAddr and calls it through a pointer: create (four pointers -> result), destroy (device, handle, allocator), build sizes (device, type, info, counts, sizes), the command-buffer build (buffer, count, infos, ranges) and the device address (device, info -> u64). Both runtimes assemble; nothing uses them yet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -46,3 +46,10 @@ extern function vk_sl_call_ip(fn: pointer, a: int, b: pointer) -> int = "lsl_cal
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# a command-buffer command with three counts through a pointer (vkCmdDrawMeshTasksEXT, which the
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# Streamline interposer does not export; looked up with vkGetDeviceProcAddr)
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extern function vk_sl_call_piii(fn: pointer, a: pointer, b: int, c: int, d: int) = "lsl_call_piii"
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# acceleration-structure commands through a pointer from vkGetDeviceProcAddr (the interposer exports none)
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extern function vk_sl_call_pppp(fn: pointer, a: pointer, b: pointer, c: pointer, d: pointer) -> int = "lsl_call_pppp"
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extern function vk_sl_call_plp(fn: pointer, a: pointer, b: long, c: pointer) = "lsl_call_plp"
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extern function vk_sl_call_pippp(fn: pointer, a: pointer, b: int, c: pointer, d: pointer, e: pointer) = "lsl_call_pippp"
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extern function vk_sl_call_pipp(fn: pointer, a: pointer, b: int, c: pointer, d: pointer) = "lsl_call_pipp"
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extern function vk_sl_call_pp_l(fn: pointer, a: pointer, b: pointer) -> long = "lsl_call_pp_l"
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