ludic.anim: animset_choice names the playing choice's clip as the set does, animset_can says whether the rig carries any of a state's clips (a one-shot with none is not asked for)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 35 additions and 3 deletions
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@ -15,6 +15,17 @@ export function animset_request(pl: AnimPlayer, key: string) -> void {
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pl.want = i
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}
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# the state is in the set and the rig carries one of its clips: a one-shot with none is not asked for
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export function animset_can(pl: AnimPlayer, key: string) -> bool {
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if pl.set < 0 or pl.clips == null { return false }
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let i = as_state(AnimSets[pl.set], key)
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if i < 0 { return false }
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let d = AnimSets[pl.set].states[i]
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if d.choices == null { return false }
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for c in 0 .. len(d.choices) { if pl.clips[pl.base[i] + c] != null { return true } }
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return false
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}
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function as_param_at(pl: AnimPlayer, name: string) -> int {
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if pl.set < 0 { return -1 }
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let s = AnimSets[pl.set]
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