chore(release): v0.13.3
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3 changed files with 12 additions and 10 deletions
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bump: patch
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type: perf
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**Dense forest renders faster** — a depth prepass for the near tree foliage in `ludic.render3d`.
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A crown of needle cards is many cut-out quads deep, and a shader that can `discard` turns
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early depth rejection off, so every card behind the front one ran the full lighting shader.
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In a dense stand at 3840x2160 that made the vegetation pass the largest in the frame. The near
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tree LODs now write depth first with `depth.frag` (the same alpha coverage test), the terrain
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beneath them is rejected before shading, and the lit pass draws them with no `discard` and an equal depth test. `R3D_NOPREPASS=1` restores the old path for comparison.
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