merge lang/physics-senses: animals and people slide round still things, the aim's, photo's and animals' sight lines are one Jolt ray

Conflicts with 0.R5's state defaults in ludic.wildlife resolved; wl_step writes the push's answer, so
its callers take WildlifeState mut again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 01:23:17 +03:00
commit ac815bf638
28 changed files with 236 additions and 158 deletions

View file

@ -11,6 +11,9 @@ export state NpcTestsFakeState {
fk_on: []bool = null
fk_born: int = 0
fk_gone: int = 0
fk_trunk: bool = false # a trunk 1 m round at (10, 0.3)
fk_out_x: float = 0.0
fk_out_z: float = 0.0
}
function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState) -> void {
@ -23,6 +26,7 @@ function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState
npc_tests_fake_st.fk_on = [true, false]
npc_tests_fake_st.fk_born = 0
npc_tests_fake_st.fk_gone = 0
npc_tests_fake_st.fk_trunk = false
npc_clear(npc_st)
npc_reset(npc_st)
npc_seed(npc_st, 7)
@ -61,3 +65,22 @@ function fk_count(npc_st: NpcState, what: int) -> int {
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
}
# the trunk, when it stands: a body inside it is pushed straight out from its axis, and a line
# passing within its radius is not clear
function fk_push(npc_tests_fake_st: mut NpcTestsFakeState, x: float, z: float, r: float, y0: float, y1: float) -> bool {
let d = npc_d(x, z, 10.0, 0.3)
if not npc_tests_fake_st.fk_trunk or d > 1.0 + r or d < 0.0001 { return false }
npc_tests_fake_st.fk_out_x = 10.0 + (x - 10.0) / d * (1.0 + r)
npc_tests_fake_st.fk_out_z = 0.3 + (z - 0.3) / d * (1.0 + r)
return true
}
function fk_pushed_x(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_out_x }
function fk_pushed_z(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_out_z }
function fk_clear(npc_tests_fake_st: NpcTestsFakeState, ax: float, ay: float, az: float, bx: float, by: float, bz: float) -> bool {
if not npc_tests_fake_st.fk_trunk { return true }
let lx = bx - ax
let lz = bz - az
let t = Math.clamp(((10.0 - ax) * lx + (0.3 - az) * lz) / Math.max(lx * lx + lz * lz, 0.0001), 0.0, 1.0)
return npc_d(ax + lx * t, az + lz * t, 10.0, 0.3) > 1.0
}