merge lang/physics-senses: animals and people slide round still things, the aim's, photo's and animals' sight lines are one Jolt ray

Conflicts with 0.R5's state defaults in ludic.wildlife resolved; wl_step writes the push's answer, so
its callers take WildlifeState mut again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 01:23:17 +03:00
commit ac815bf638
28 changed files with 236 additions and 158 deletions

View file

@ -42,6 +42,10 @@ export state WildlifeState {
wl_seed_any: bool = false
wl_seed_t: float = 0.0
wl_ids: int = 0
wl_ask_x: float = 0.0 # the point last handed to WildlifeWorld.push, and where it came out
wl_ask_z: float = 0.0
wl_out_x: float = 0.0
wl_out_z: float = 0.0
wl_ranges: []WildRange = new []WildRange
wl_found: []int = null # found flags a load brought before the ranges were set out
wl_seen: int = 0