merge lang/physics-senses: animals and people slide round still things, the aim's, photo's and animals' sight lines are one Jolt ray
Conflicts with 0.R5's state defaults in ludic.wildlife resolved; wl_step writes the push's answer, so its callers take WildlifeState mut again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ac815bf638
28 changed files with 236 additions and 158 deletions
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@ -42,6 +42,10 @@ export state WildlifeState {
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wl_seed_any: bool = false
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wl_seed_t: float = 0.0
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wl_ids: int = 0
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wl_ask_x: float = 0.0 # the point last handed to WildlifeWorld.push, and where it came out
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wl_ask_z: float = 0.0
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wl_out_x: float = 0.0
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wl_out_z: float = 0.0
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wl_ranges: []WildRange = new []WildRange
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wl_found: []int = null # found flags a load brought before the ranges were set out
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wl_seen: int = 0
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