Closes the two open issues and lands the pending unreleased batch: - #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex (scale/flip/tint), so cell / cell_span / strip ids of any size draw through the engine sprite-render system. examples/library/sprite_atlas is the pixel-readback regression. - #91: `become` from an @On(Event) listener / global handler / plain function no longer segfaults the compiler; it emits @L_scene_leave() (a dispatch on the live scene id) so the leaving scene's on-exit runs. UI_* handles are readable from any code (widget table built on first use). examples/library/scene_menus covers it. - fix: a windowed `ludicc -o` build that reaches the audio runtime only through the atlas/Assets preload import now links audio.ll + AVFoundation (the audio backend link was gated on a game-level Audio.* call, so any windowed game declaring Sprite failed to link). - the hand-written "Unreleased" CHANGELOG section is converted to changesets under changes/ so `x release` generates it. - plus the batch: engine-driven retained UI + UiClicked event, Overlay phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File namespaces, Sprite.strip, prefabs, managers, countdown fields, enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3) fix, shooter centre-aim fix, reserved-word function diagnostic. Verified: x test (124/124), x test-tools, check-impl, check-vocabulary, check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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139 changed files with 58981 additions and 43671 deletions
7
packages/ludic.prefs/package.ludic
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packages/ludic.prefs/package.ludic
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# ludic.prefs — a tiny, human-readable key = value store for player preferences and
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# records (high scores, options). Text file, one `key=value` per line, integers only;
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# a whole-world Save.write is the wrong tool for "remember my best run".
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package "ludic.prefs"
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version "0.1.0"
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kind source
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provides "Prefs"
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121
packages/ludic.prefs/prefs.ludic
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packages/ludic.prefs/prefs.ludic
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# prefs.ludic — `Prefs.*`: named integer preferences persisted as plain text.
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#
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# Prefs.load("save/prefs.txt") read the file if it exists (missing = empty)
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# Prefs.get("best_floor", 0) an int by name, with a default
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# Prefs.set("best_floor", 3) set (and remember) a value
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# Prefs.save() write every key back as `key=value` lines
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#
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# Deterministic and dependency-free: one file, up to PREFS_MAX entries.
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const PREFS_MAX: int = 64
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var prefs_path: pointer = null
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var prefs_names: pointers = null
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var prefs_vals: words = null
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var prefs_n: int = 0
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namespace Prefs {
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internal function init() -> void {
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if prefs_names != null { return }
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prefs_names = bytes(PREFS_MAX * 8)
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prefs_vals = words(PREFS_MAX)
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prefs_n = 0
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}
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internal function find(key: pointer) -> int {
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var i = 0
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while i < prefs_n { if prefs_names[i] == key { return i }; i = i + 1 }
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return 0 - 1
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}
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export function get(key: pointer, fallback: int) -> int {
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init()
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let i = find(key)
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if i < 0 { return fallback }
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return prefs_vals[i]
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}
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# keep the larger of the stored value and `value`; true when `value` is a new record
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export function max(key: pointer, value: int) -> bool {
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if value <= get(key, 0) { return false }
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set(key, value)
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return true
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}
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export function set(key: pointer, value: int) -> void {
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init()
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var i = find(key)
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if i < 0 {
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if prefs_n >= PREFS_MAX { return }
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i = prefs_n
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prefs_names[i] = key
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prefs_n = prefs_n + 1
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}
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prefs_vals[i] = value
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}
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# the text of a whole file, or null when it does not exist
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internal function read_all(path: pointer) -> pointer {
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let f = file_open(path, "rb")
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if f == null { return null }
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file_seek(f, 0, 2)
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let size = file_tell(f)
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file_seek(f, 0, 0)
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let buf = bytes(size + 1)
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file_read(f, buf, size)
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file_close(f)
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buf[size] = 0
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return buf
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}
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# digits after `=` on one line -> an int (a leading '-' negates)
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internal function parse_line(buf: pointer, from: int, to: int) -> void {
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var eq = from
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while (eq < to) and (buf[eq] != 61) { eq = eq + 1 } # '='
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if eq >= to { return }
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let key = bytes(eq - from + 1)
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var k = 0
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while k < eq - from { key[k] = buf[from + k]; k = k + 1 }
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key[eq - from] = 0
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var v = 0
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var neg = false
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var p = eq + 1
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if (p < to) and (buf[p] == 45) { neg = true; p = p + 1 } # '-'
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while (p < to) and (buf[p] >= 48) and (buf[p] <= 57) { v = v * 10 + (buf[p] - 48); p = p + 1 }
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if neg { v = 0 - v }
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set(key, v)
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}
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export function load(path: pointer) -> void {
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init()
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prefs_path = path
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let buf = read_all(path)
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if buf == null { return }
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var start = 0
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var i = 0
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while buf[i] != 0 {
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if buf[i] == 10 { parse_line(buf, start, i); start = i + 1 } # newline
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i = i + 1
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}
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if i > start { parse_line(buf, start, i) }
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}
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internal function write_text(f: pointer, s: pointer) -> void {
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var n = 0
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while s[n] != 0 { n = n + 1 }
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file_write(f, s, n)
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}
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export function save() -> void {
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init()
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if prefs_path == null { return }
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let f = file_open(prefs_path, "wb")
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if f == null { return }
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var i = 0
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while i < prefs_n {
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write_text(f, `{prefs_names[i]}={string(prefs_vals[i])}\n`)
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i = i + 1
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}
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file_close(f)
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}
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}
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