feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
All checks were successful
bootstrap / cfree-fixpoint (push) Successful in 32s
ci / build-and-test (push) Successful in 2m49s
commit-lint / conventional-commits (push) Successful in 5s
docs / build-and-deploy (push) Successful in 30s

Closes the two open issues and lands the pending unreleased batch:

- #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex
  (scale/flip/tint), so cell / cell_span / strip ids of any size draw
  through the engine sprite-render system. examples/library/sprite_atlas
  is the pixel-readback regression.
- #91: `become` from an @On(Event) listener / global handler / plain
  function no longer segfaults the compiler; it emits @L_scene_leave()
  (a dispatch on the live scene id) so the leaving scene's on-exit runs.
  UI_* handles are readable from any code (widget table built on first
  use). examples/library/scene_menus covers it.
- fix: a windowed `ludicc -o` build that reaches the audio runtime only
  through the atlas/Assets preload import now links audio.ll +
  AVFoundation (the audio backend link was gated on a game-level
  Audio.* call, so any windowed game declaring Sprite failed to link).
- the hand-written "Unreleased" CHANGELOG section is converted to
  changesets under changes/ so `x release` generates it.
- plus the batch: engine-driven retained UI + UiClicked event, Overlay
  phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File
  namespaces, Sprite.strip, prefabs, managers, countdown fields,
  enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon
  packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3)
  fix, shooter centre-aim fix, reserved-word function diagnostic.

Verified: x test (124/124), x test-tools, check-impl, check-vocabulary,
check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-04 01:36:08 +03:00
parent e9c2c51bc3
commit ad548840c7
139 changed files with 58981 additions and 43671 deletions

View file

@ -49,10 +49,10 @@ object LudicVocabulary {
)
val STMT = setOf(
"let", "return", "if", "else", "while", "for", "in", "spawn", "despawn",
"enable", "disable", "match", "machine", "state", "become", "where",
"enable", "disable", "match", "machine", "prefab", "state", "become", "where",
"and", "or", "not", "break", "continue", "new", "emit", "cancel", "try"
)
val PRIMITIVES = setOf("int", "long", "fixed", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "Vector", "IVec2", "Rect", "void")
val PRIMITIVES = setOf("int", "long", "fixed", "countdown", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "Vector", "IVec2", "Rect", "void")
val PHASES = setOf("Start", "Input", "FixedUpdate", "Update", "LateUpdate", "Render")
val WIDGETS = setOf("panel", "col", "row", "label", "button", "image", "spacer")

View file

@ -172,12 +172,12 @@
},
"keyword": {
"patterns": [
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|prefab|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
{ "name": "storage.type.ludic", "match": "\\b(program|property|model|namespace|enum|ui|const|var|let|function|handler|entry|state|test)\\b" },
{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|countdown|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false|null)\\b" },
{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
]

View file

@ -172,12 +172,12 @@
},
"keyword": {
"patterns": [
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|prefab|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
{ "name": "storage.type.ludic", "match": "\\b(program|property|model|namespace|enum|ui|const|var|let|function|handler|entry|state|test)\\b" },
{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|countdown|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false|null)\\b" },
{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
]

View file

@ -97,7 +97,7 @@ program LudicFmt {
# ---- vocabulary classifiers ----
function is_type_word(w: pointer) -> bool {
return (w == "int") or (w == "long") or (w == "fixed") or (w == "bool") or (w == "entity") or (w == "str") or (w == "ptr") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "ptrs") or (w == "void")
return (w == "int") or (w == "long") or (w == "fixed") or (w == "countdown") or (w == "bool") or (w == "entity") or (w == "string") or (w == "pointer") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "pointers") or (w == "void")
}
function is_phase_word(w: pointer) -> bool {
return (w == "Start") or (w == "Input") or (w == "FixedUpdate") or (w == "Update") or (w == "LateUpdate") or (w == "Render")
@ -107,7 +107,7 @@ program LudicFmt {
if (w == "const") or (w == "var") or (w == "function") or (w == "extern") or (w == "handler") or (w == "entry") or (w == "event") or (w == "scene") { return true }
if (w == "phase") or (w == "query") or (w == "on") or (w == "cancellable") or (w == "public") or (w == "layer") or (w == "start") { return true }
if (w == "let") or (w == "return") or (w == "if") or (w == "else") or (w == "while") or (w == "for") or (w == "in") or (w == "spawn") or (w == "despawn") { return true }
if (w == "enable") or (w == "disable") or (w == "match") or (w == "machine") or (w == "state") or (w == "become") or (w == "where") { return true }
if (w == "enable") or (w == "disable") or (w == "match") or (w == "machine") or (w == "state") or (w == "become") or (w == "where") or (w == "prefab") { return true }
if (w == "and") or (w == "or") or (w == "not") or (w == "break") or (w == "continue") or (w == "new") or (w == "emit") or (w == "cancel") { return true }
return false
}
@ -249,7 +249,7 @@ program LudicFmt {
if pk == LT_ANNO and c1 and c0 == 40 { return 0 } # @anno(
if c1 and c0 == 40 and ck == LT_OP {
if pk == LT_ID or pk == LT_TYPE or pk == LT_PHASE { return 0 } # function move( / clear(
if pk == LT_OP { if p1 and (p0 == 41 or p0 == 93) { return 1 }; return 0 }
if pk == LT_OP { return 1 } # `= (`, `+ (`, `) (` keep a space
return 1
}
return 1

View file

@ -204,7 +204,7 @@ program LudicLsp {
return c == 43 or c == 45 or c == 42 or c == 47 or c == 37 or c == 60 or c == 62 or c == 61 or c == 40 or c == 41 or c == 123 or c == 125 or c == 91 or c == 93 or c == 44 or c == 58 or c == 46 or c == 33 or c == 64 or c == 59
}
function is_type_word(w: pointer) -> bool {
return (w == "int") or (w == "long") or (w == "fixed") or (w == "bool") or (w == "entity") or (w == "string") or (w == "pointer") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "pointers") or (w == "Vector") or (w == "IVec2") or (w == "Rect") or (w == "void")
return (w == "int") or (w == "long") or (w == "fixed") or (w == "countdown") or (w == "bool") or (w == "entity") or (w == "string") or (w == "pointer") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "pointers") or (w == "Vector") or (w == "IVec2") or (w == "Rect") or (w == "void")
}
function is_phase_word(w: pointer) -> bool {
return (w == "Start") or (w == "Input") or (w == "FixedUpdate") or (w == "Update") or (w == "LateUpdate") or (w == "Render")
@ -214,7 +214,7 @@ program LudicLsp {
if (w == "const") or (w == "var") or (w == "function") or (w == "extern") or (w == "handler") or (w == "entry") or (w == "event") or (w == "scene") { return true }
if (w == "phase") or (w == "query") or (w == "on") or (w == "cancellable") or (w == "public") or (w == "layer") or (w == "start") { return true }
if (w == "let") or (w == "return") or (w == "if") or (w == "else") or (w == "while") or (w == "for") or (w == "in") or (w == "spawn") or (w == "despawn") { return true }
if (w == "enable") or (w == "disable") or (w == "match") or (w == "machine") or (w == "state") or (w == "become") or (w == "where") { return true }
if (w == "enable") or (w == "disable") or (w == "match") or (w == "machine") or (w == "state") or (w == "become") or (w == "where") or (w == "prefab") { return true }
if (w == "and") or (w == "or") or (w == "not") or (w == "break") or (w == "continue") or (w == "new") or (w == "emit") or (w == "cancel") { return true }
return false
}

View file

@ -67,11 +67,11 @@ static const char* LUDIC_KW_RESERVED[] = {
};
static const char* LUDIC_KW_STMT[] = {
"let","return","if","else","while","for","in","spawn","despawn",
"enable","disable","match","machine","state","become","where",
"enable","disable","match","machine","state","become","where","prefab",
"and","or","not","break","continue","new","emit","cancel","try", 0
};
static const char* LUDIC_TYPES[] = {
"int","long","fixed","bool","entity","string","pointer","byte","words","fixeds","pointers","Vector","IVec2","Rect","void", 0
"int","long","fixed","countdown","bool","entity","string","pointer","byte","words","fixeds","pointers","Vector","IVec2","Rect","void", 0
};
static const char* LUDIC_PHASES[] = {
"Start","Input","FixedUpdate","Update","LateUpdate","Render", 0

View file

@ -47,6 +47,7 @@ function selfhost_frags() -> []pointer {
push(f, "selfhost/backend/stdlib/emit_datetime.ludic")
push(f, "selfhost/backend/stdlib/emit_colorfn.ludic")
push(f, "selfhost/backend/stdlib/emit_color.ludic")
push(f, "selfhost/backend/stdlib/emit_key.ludic")
push(f, "selfhost/backend/emit_new.ludic")
push(f, "selfhost/backend/emit_expr.ludic")
push(f, "selfhost/backend/emit_call.ludic")

View file

@ -267,12 +267,18 @@ function cmd_test() -> int {
# builtin gameplay controllers, consumed as in-repo packages (issues #57-#61)
controller_case("library/core_components", "", "110 30 184 1", "core_components.ludic (ludic.core #77: canonical Position/Body/Collider imported from a package, driving esys_move, composed with a game Health component)")
controller_case("library/sprite_render", "q", "1 0", "sprite_render.ludic (ludic.core #85: engine sprite-render system auto-draws a Sprite entity from its Position; respects hidden)")
controller_case("library/sprite_atlas", "q", "32 1 1 1 0", "sprite_atlas.ludic (#90 Sprite { atlas: 1 } routes esys_sprite through atlas_draw_ex: a 16x32 cell_span draws both cells, tint applies, atlas: 0 stays a table id)")
controller_case("library/world_bounds", "", "184 -16 184 1 0", "world_bounds.ludic (ludic.core #84: engine world-bounds system — clamp/wrap/bounce/kill keep a Body in the play area)")
controller_case("library/gameplay_foundation", "", "2 0 1 5 24 0 2 1 15 85 7 1 1", "gameplay_foundation.ludic (ludic.gameplay #57: Cooldown timer + Stats/modifier stack + Faction table + Combat cancel/mutable pipeline)")
controller_case("games/platformer_demo", "", "1 1 1 1 1 1 1 1", "platformer_demo.ludic (ludic.platformer #58: gravity/land, jump apex, coyote, veto-gated double jump, wall collision + disable-system lever)")
controller_case("games/platformer_scaffolding", "", "1 1 1 1 1 1", "platformer_scaffolding.ludic (ludic.platformer #58 layers 4-5: moving-platform rider carry, pickup->score, spring, hazard+Life i-frames)")
controller_case("games/shooter_demo", "", "1 1 1 1 1 1 1 1 1 1 1", "shooter_demo.ludic (ludic.shooter #60: decoupled move/aim, weapon registry, projectile faction-hit, spread/ring, homing, wave spawner)")
controller_case("games/npcai_demo", "", "1 1 1 1 1 1 1 1", "npcai_demo.ludic (ludic.npcai #61: perception/spot, FSM chase+attack driving the shooter weapon, utility flee, companion follower)")
controller_case("library/prefabs", "", "230159 30 0 7 44 -1 2", "prefabs.ludic (prefab chains, spawn as an expression, Prefab.spawn / spawn_at by name, self() in @OnSpawn)")
controller_case("library/component_access", "xxxxxxxx", "9 15 10 33 1 0 0 1 0 1 101 100 102 1 2 1 0", "component_access.ludic (Prop.of/has/count/despawn_all, countdown fields, enum-typed machine)")
controller_case("library/scene_menus", "xxxxxxxxxxxx", "100 200 201 1 202 300 6 7 8", "scene_menus.ludic (become from a listener, layer @Queries, scene shows / lasts, goto: buttons)")
controller_case("library/managers", "xxxxxxxxxxxx", "35046 46 251 53 900 -1 20 324 0 10 102", "managers.ludic (Map cell API, Sprite move/face/flash/blink, IVec2 geometry, List.sample, Input.move_i, Fx, audio bank, Camera.shake_for)")
controller_case("library/combat_kit", "xxxxxxxxxxxx", "6846 153196 31 107110 6000 5002 1 80 97 11 10 700 110", "combat_kit.ludic (Dash, Melee + MeleeHit, build stats in Combat.damage + Crit, Stats.add, Dungeon arena / exits / entry points, Prefs.max)")
controller_case("games/rpg_demo", "", "1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1", "rpg_demo.ludic (ludic.rpg #59 all 7 modules: grid move+veto+interact, inventory+equip, crafting, quests, dialog graph, sokoban+signal gate, poison status)")
spec_case("library/testing", "== 6 passed, 0 failed ==")
spec_case("library/coverage", "== 3 passed, 0 failed ==")