Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32)

32-bit word access is indexing now, not peek32/poke32:

  peek32(ui_rx, i)       -> ui_rx[i]        (reads an int)
  poke32(rt_fb, i, c)    -> rt_fb[i] = c    (writes an int)

A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]`
as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the
element type from the base's type — byte-identical IR to the old intrinsics, so
the migration reproduces the compiler and every golden render exactly.

The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_*
layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so
the s/out/p byte-vs-word name collisions across functions stay correct), then the
254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12
buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and
fixed. No true mixed byte+word access exists on any one variable, so a per-buffer
element type is sound.

Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (byte/words types in, peek32/poke32 out) + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-28 02:20:50 +03:00
parent 454427bce8
commit ae0bae0457
17 changed files with 3032 additions and 3118 deletions

View file

@ -45,33 +45,33 @@ const K_VISIBLE: int = 18
const K_IMG: int = 19
const K_SKIN: int = 20
var ui_type: ptr = null
var ui_parent: ptr = null
var ui_w: ptr = null
var ui_h: ptr = null
var ui_x: ptr = null
var ui_y: ptr = null
var ui_haspos: ptr = null
var ui_pad: ptr = null
var ui_gap: ptr = null
var ui_bg: ptr = null
var ui_fg: ptr = null
var ui_border: ptr = null
var ui_align: ptr = null
var ui_grow: ptr = null
var ui_font: ptr = null
var ui_size: ptr = null
var ui_skin: ptr = null
var ui_inset: ptr = null
var ui_img: ptr = null
var ui_focusable: ptr = null
var ui_rx: ptr = null
var ui_ry: ptr = null
var ui_rw: ptr = null
var ui_rh: ptr = null
var ui_visible: ptr = null
var ui_fired: ptr = null
var ui_hasdyn: ptr = null
var ui_type: words = null
var ui_parent: words = null
var ui_w: words = null
var ui_h: words = null
var ui_x: words = null
var ui_y: words = null
var ui_haspos: words = null
var ui_pad: words = null
var ui_gap: words = null
var ui_bg: words = null
var ui_fg: words = null
var ui_border: words = null
var ui_align: words = null
var ui_grow: words = null
var ui_font: words = null
var ui_size: words = null
var ui_skin: words = null
var ui_inset: words = null
var ui_img: words = null
var ui_focusable: words = null
var ui_rx: words = null
var ui_ry: words = null
var ui_rw: words = null
var ui_rh: words = null
var ui_visible: words = null
var ui_fired: words = null
var ui_hasdyn: words = null
var ui_dyn: ptr = null # UI_MAX * 96 bytes
var ui_text: ptr = null # UI_MAX static string pointers
@ -115,29 +115,29 @@ fn rt_ui_init() -> void {
fn rt_ui_reset(n: int) -> void {
ui_n = n
for i in 0 .. n {
poke32(ui_type, i, 0)
poke32(ui_parent, i, 0 - 1)
poke32(ui_w, i, 0)
poke32(ui_h, i, 0)
poke32(ui_x, i, 0)
poke32(ui_y, i, 0)
poke32(ui_haspos, i, 0)
poke32(ui_pad, i, 0)
poke32(ui_gap, i, 0)
poke32(ui_bg, i, 0 - 1)
poke32(ui_fg, i, 0 - 1)
poke32(ui_border, i, 0 - 1)
poke32(ui_align, i, 0 - 1)
poke32(ui_grow, i, 0)
poke32(ui_font, i, 0 - 1)
poke32(ui_size, i, 8)
poke32(ui_skin, i, 0 - 1)
poke32(ui_inset, i, 6)
poke32(ui_img, i, 0 - 1)
poke32(ui_focusable, i, 0)
poke32(ui_visible, i, 1)
poke32(ui_fired, i, 0)
poke32(ui_hasdyn, i, 0)
ui_type[i] = 0
ui_parent[i] = 0 - 1
ui_w[i] = 0
ui_h[i] = 0
ui_x[i] = 0
ui_y[i] = 0
ui_haspos[i] = 0
ui_pad[i] = 0
ui_gap[i] = 0
ui_bg[i] = 0 - 1
ui_fg[i] = 0 - 1
ui_border[i] = 0 - 1
ui_align[i] = 0 - 1
ui_grow[i] = 0
ui_font[i] = 0 - 1
ui_size[i] = 8
ui_skin[i] = 0 - 1
ui_inset[i] = 6
ui_img[i] = 0 - 1
ui_focusable[i] = 0
ui_visible[i] = 1
ui_fired[i] = 0
ui_hasdyn[i] = 0
pokep(ui_text, i, null)
}
}
@ -145,27 +145,27 @@ fn rt_ui_reset(n: int) -> void {
fn rt_ui_set(i: int, k: int, v: int) -> void {
if i < 0 { return }
if i >= UI_MAX { return }
if k == K_TYPE { poke32(ui_type, i, v) }
if k == K_PARENT { poke32(ui_parent, i, v) }
if k == K_W { poke32(ui_w, i, v) }
if k == K_H { poke32(ui_h, i, v) }
if k == K_X { poke32(ui_x, i, v) }
if k == K_Y { poke32(ui_y, i, v) }
if k == K_HASPOS { poke32(ui_haspos, i, v) }
if k == K_PAD { poke32(ui_pad, i, v) }
if k == K_GAP { poke32(ui_gap, i, v) }
if k == K_BG { poke32(ui_bg, i, v) }
if k == K_FG { poke32(ui_fg, i, v) }
if k == K_BORDER { poke32(ui_border, i, v) }
if k == K_ALIGN { poke32(ui_align, i, v) }
if k == K_GROW { poke32(ui_grow, i, v) }
if k == K_FONT { poke32(ui_font, i, v) }
if k == K_SIZE { poke32(ui_size, i, v) }
if k == K_SKININSET { poke32(ui_inset, i, v) }
if k == K_FOCUSABLE { poke32(ui_focusable, i, v) }
if k == K_VISIBLE { poke32(ui_visible, i, v) }
if k == K_IMG { poke32(ui_img, i, v) }
if k == K_SKIN { poke32(ui_skin, i, v) }
if k == K_TYPE { ui_type[i] = v }
if k == K_PARENT { ui_parent[i] = v }
if k == K_W { ui_w[i] = v }
if k == K_H { ui_h[i] = v }
if k == K_X { ui_x[i] = v }
if k == K_Y { ui_y[i] = v }
if k == K_HASPOS { ui_haspos[i] = v }
if k == K_PAD { ui_pad[i] = v }
if k == K_GAP { ui_gap[i] = v }
if k == K_BG { ui_bg[i] = v }
if k == K_FG { ui_fg[i] = v }
if k == K_BORDER { ui_border[i] = v }
if k == K_ALIGN { ui_align[i] = v }
if k == K_GROW { ui_grow[i] = v }
if k == K_FONT { ui_font[i] = v }
if k == K_SIZE { ui_size[i] = v }
if k == K_SKININSET { ui_inset[i] = v }
if k == K_FOCUSABLE { ui_focusable[i] = v }
if k == K_VISIBLE { ui_visible[i] = v }
if k == K_IMG { ui_img[i] = v }
if k == K_SKIN { ui_skin[i] = v }
}
fn rt_ui_static_text(i: int, s: str) -> void {
@ -176,7 +176,7 @@ fn rt_ui_static_text(i: int, s: str) -> void {
# ---- text helpers: TrueType when a font is loaded, bitmap otherwise -------
fn ui_str(i: int) -> ptr {
if peek32(ui_hasdyn, i) == 1 { return ptr_add(ui_dyn, i * 96) }
if ui_hasdyn[i] == 1 { return ptr_add(ui_dyn, i * 96) }
let t = peekp(ui_text, i)
if (t == null) { return ptr_add(ui_dyn, i * 96) }
return t
@ -222,7 +222,7 @@ fn ui_under(i: int, root: int) -> bool {
var k = i
while k >= 0 {
if k == root { return true }
k = peek32(ui_parent, k)
k = ui_parent[k]
}
return false
}
@ -231,55 +231,55 @@ fn ui_under(i: int, root: int) -> bool {
fn ui_measure() -> void {
var i = ui_n - 1
while i >= 0 {
if peek32(ui_visible, i) == 0 {
poke32(ui_rw, i, 0)
poke32(ui_rh, i, 0)
if ui_visible[i] == 0 {
ui_rw[i] = 0
ui_rh[i] = 0
} else {
let t = peek32(ui_type, i)
let pad = peek32(ui_pad, i)
let t = ui_type[i]
let pad = ui_pad[i]
var cw = 0
var ch = 0
if t == WT_LABEL { cw = 0 - 1 }
if t == WT_BUTTON { cw = 0 - 1 }
if cw == 0 - 1 {
let s = ui_str(i)
cw = ui_tw(peek32(ui_font, i), s, peek32(ui_size, i)) + 2 * pad
ch = ui_th(peek32(ui_font, i), peek32(ui_size, i)) + 2 * pad
cw = ui_tw(ui_font[i], s, ui_size[i]) + 2 * pad
ch = ui_th(ui_font[i], ui_size[i]) + 2 * pad
if t == WT_BUTTON {
cw = cw + 10
ch = ch + 6
}
} else {
if t == WT_IMAGE {
let im = peek32(ui_img, i)
let im = ui_img[i]
if im >= 0 {
cw = peek32(img_w, im)
ch = peek32(img_h, im)
cw = img_w[im]
ch = img_h[im]
}
} else {
if t == WT_SPACER {
cw = peek32(ui_w, i)
ch = peek32(ui_h, i)
cw = ui_w[i]
ch = ui_h[i]
} else {
let dir = ui_dir(t)
var mainsz = 0
var cross = 0
var nc = 0
for c in 0 .. ui_n {
if peek32(ui_parent, c) == i {
if peek32(ui_visible, c) == 1 {
if ui_parent[c] == i {
if ui_visible[c] == 1 {
if dir == 1 {
mainsz = mainsz + peek32(ui_rh, c)
cross = max(cross, peek32(ui_rw, c))
mainsz = mainsz + ui_rh[c]
cross = max(cross, ui_rw[c])
} else {
mainsz = mainsz + peek32(ui_rw, c)
cross = max(cross, peek32(ui_rh, c))
mainsz = mainsz + ui_rw[c]
cross = max(cross, ui_rh[c])
}
nc = nc + 1
}
}
}
if nc > 1 { mainsz = mainsz + peek32(ui_gap, i) * (nc - 1) }
if nc > 1 { mainsz = mainsz + ui_gap[i] * (nc - 1) }
mainsz = mainsz + 2 * pad
cross = cross + 2 * pad
if dir == 1 {
@ -292,20 +292,20 @@ fn ui_measure() -> void {
}
}
}
var rw = peek32(ui_w, i)
var rh = peek32(ui_h, i)
var rw = ui_w[i]
var rh = ui_h[i]
if rw == 0 { rw = cw }
if rh == 0 { rh = ch }
poke32(ui_rw, i, rw)
poke32(ui_rh, i, rh)
ui_rw[i] = rw
ui_rh[i] = rh
}
i = i - 1
}
}
fn ui_eff_align(child: int, parent: int) -> int {
if peek32(ui_align, child) >= 0 { return peek32(ui_align, child) }
if peek32(ui_align, parent) >= 0 { return peek32(ui_align, parent) }
if ui_align[child] >= 0 { return ui_align[child] }
if ui_align[parent] >= 0 { return ui_align[parent] }
return 0
}