Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32)
32-bit word access is indexing now, not peek32/poke32: peek32(ui_rx, i) -> ui_rx[i] (reads an int) poke32(rt_fb, i, c) -> rt_fb[i] = c (writes an int) A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]` as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the element type from the base's type — byte-identical IR to the old intrinsics, so the migration reproduces the compiler and every golden render exactly. The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_* layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so the s/out/p byte-vs-word name collisions across functions stay correct), then the 254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12 buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and fixed. No true mixed byte+word access exists on any one variable, so a per-buffer element type is sound. Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18; vocab (byte/words types in, peek32/poke32 out) + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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17 changed files with 3032 additions and 3118 deletions
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@ -13,7 +13,6 @@ fn is_intrinsic(name: ptr) -> bool {
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if (name == "os_argc") or (name == "os_arg") or (name == "os_exit") or (name == "file_stderr") { return true }
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if (name == "file_stdout") { return true }
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if (name == "os_system") or (name == "os_getenv") { return true }
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if (name == "peek32") or (name == "poke32") { return true }
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return false
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}
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# emit " <r> = <rest>\n" and return r
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@ -87,19 +86,7 @@ fn emit_intrinsic(name: ptr, e: Node) -> Val {
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return val(emit_bind(`call ptr @getenv(ptr {n})`), "str")
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}
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# bitwise ops are the operators & | ^ << >> ~ now (see emit_bin / p_mul).
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if (name == "peek32") {
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let p = arg_code(e, 0); let i = arg_code(e, 1)
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let g = nreg()
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emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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return val(emit_bind(`load i32, ptr {g}`), "int")
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}
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if (name == "poke32") {
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let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
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let g = nreg()
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emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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emit(" store i32 "); emit(v); emit(", ptr "); emit(g); emit("\n")
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return val("0", "void")
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}
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# peek32 / poke32 are `words` indexing now: w[i] and w[i] = v (see emit_index_addr).
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g_intrin_ok = false
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return val("0", "void")
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}
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