Phase 7j: words buffers + w[i] word indexing (retire peek32/poke32)
32-bit word access is indexing now, not peek32/poke32: peek32(ui_rx, i) -> ui_rx[i] (reads an int) poke32(rt_fb, i, c) -> rt_fb[i] = c (writes an int) A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]` as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the element type from the base's type — byte-identical IR to the old intrinsics, so the migration reproduces the compiler and every golden render exactly. The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_* layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so the s/out/p byte-vs-word name collisions across functions stay correct), then the 254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12 buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and fixed. No true mixed byte+word access exists on any one variable, so a per-buffer element type is sound. Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18; vocab (byte/words types in, peek32/poke32 out) + doc-fences clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -10,7 +10,7 @@ program T {
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print((1 << 4)) # 16
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print(((4 | 1) & 6)) # 4
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let p = mem_alloc(16)
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poke32(p, 1, 9999)
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print(peek32(p, 1)) # 9999
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p[1] = 9999
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print(p[1]) # 9999
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}
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}
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