@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/asset-map.md
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bump: minor
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type: feature
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**`@Asset(kind, map)`: a path under each map's directory.** A field whose file lives in the map's own folder
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(a grass kind's density picture, `ground/blades.png`) says so, and `ludicc --check` looks for it in every
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map - a @PerMap row's in its map, a game-wide row's in all of them - refusing a map that lacks it unless the
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field is `@Asset(kind, map, optional)`. The schema marks the attribute `"scope": "map"`.
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