@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 79959 additions and 77965 deletions
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@ -191,6 +191,7 @@ function sc_attrs(b: Buf, g: int) -> void {
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buf_puts(b, ", \"args\": ")
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buf_puts(b, g_at_args[j])
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if g_at_unres[j] { buf_puts(b, ", \"unresolved\": true") }
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if (g_at_name[j] == "Asset") and len(at_arg_names(g_at_args[j])) >= 2 { buf_puts(b, ", \"scope\": \"map\"") }
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if (g_at_name[j] == "Ref") and g_at_first[j] != null and pm_named(g_at_first[j]) { buf_puts(b, ", \"scope\": \"map\"") }
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buf_puts(b, "}")
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j += 1
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