feat(lang): L7 memory is safe unless it says unsafe

The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.

What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 12:53:27 +03:00
parent 9259808f80
commit b0b0b62bce
70 changed files with 69189 additions and 64569 deletions

View file

@ -19,6 +19,17 @@ const F_HALF: int = 0x3F000000
const PI: float = 3.1415927
const F_PI: int = 0x40490FDB
# the n 4x4 matrices laid end to end in `m`, a view of each. Views are made once, where their
# buffer is: a view is a small allocation, and one per matrix per frame is one nobody frees.
function m4_views(m: floats, n: int) -> [][]float {
let out = new [][]float
var i = 0
while i < n {
push(out, view(m, i * 16, 16))
i += 1
}
return out
}
function fl(x: fixed) -> float { return float(x) }
function fi(n: int) -> float { return float(n) }
function fr(n: int, d: int) -> float { return float(n) / float(d) }