feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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70 changed files with 69189 additions and 64569 deletions
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@ -19,6 +19,17 @@ const F_HALF: int = 0x3F000000
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const PI: float = 3.1415927
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const F_PI: int = 0x40490FDB
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# the n 4x4 matrices laid end to end in `m`, a view of each. Views are made once, where their
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# buffer is: a view is a small allocation, and one per matrix per frame is one nobody frees.
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function m4_views(m: floats, n: int) -> [][]float {
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let out = new [][]float
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var i = 0
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while i < n {
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push(out, view(m, i * 16, 16))
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i += 1
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}
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return out
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}
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function fl(x: fixed) -> float { return float(x) }
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function fi(n: int) -> float { return float(n) }
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function fr(n: int, d: int) -> float { return float(n) / float(d) }
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