feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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70 changed files with 69189 additions and 64569 deletions
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@ -52,7 +52,7 @@ function mesh_grid(n: int, half: float) -> Mesh {
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k += 6
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}
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}
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gpu_mesh_indices(m, idx, ni * 4, 4)
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gpu_mesh_indices(m, data_of(idx), ni * 4, 4)
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free(idx)
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m.count = ni
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gpu_mesh_done(m)
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@ -81,7 +81,7 @@ function mesh_card() -> Mesh {
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free(v)
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let idx = words(6)
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idx[0] = 0; idx[1] = 1; idx[2] = 2; idx[3] = 0; idx[4] = 2; idx[5] = 3
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gpu_mesh_indices(m, idx, 24, 4)
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gpu_mesh_indices(m, data_of(idx), 24, 4)
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free(idx)
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m.count = 6
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gpu_mesh_done(m)
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