feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
9259808f80
commit
b0b0b62bce
70 changed files with 69189 additions and 64569 deletions
|
|
@ -270,7 +270,7 @@ function terrain_generate() -> void {
|
|||
ter_heights = floats(TERRAIN_RES * TERRAIN_RES)
|
||||
gpu_tex_bind(GPU_TEX2D, ter_height_tex)
|
||||
gpu_pixel_store(GL_PACK_ALIGNMENT, 4)
|
||||
gpu_tex_read(GPU_TEX2D, GL_RED, GL_FLOAT, ter_heights)
|
||||
gpu_tex_read(GPU_TEX2D, GL_RED, GL_FLOAT, data_of(ter_heights))
|
||||
gpu_fb_bind(0)
|
||||
gpu_fb_free(fbo)
|
||||
gpu_program_free(p)
|
||||
|
|
@ -663,7 +663,7 @@ function cdlod_init() -> void {
|
|||
k += 6
|
||||
}
|
||||
}
|
||||
gpu_mesh_indices(m, idx, ni * 4, 4)
|
||||
gpu_mesh_indices(m, data_of(idx), ni * 4, 4)
|
||||
free(idx)
|
||||
m.count = ni
|
||||
gpu_mesh_done(m)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue