feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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70 changed files with 69189 additions and 64569 deletions
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@ -389,7 +389,7 @@ function tex_load_hdr(path: pointer) -> int {
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let id = gpu_tex_new()
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gpu_tex_bind(GPU_TEX2D, id)
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gpu_pixel_store(GL_UNPACK_ALIGNMENT, 4)
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gpu_tex_image2d(GL_RGB16F, tex_w, tex_h, GL_RGB, GL_FLOAT, px)
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gpu_tex_image2d(GL_RGB16F, tex_w, tex_h, GL_RGB, GL_FLOAT, data_of(px))
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gpu_tex_param(GPU_TEX2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
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gpu_tex_param(GPU_TEX2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
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gpu_tex_param(GPU_TEX2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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@ -417,7 +417,7 @@ function tex_max(tex: int, w: int, h: int, tag: pointer) -> void {
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let buf = floats(w * h * 4)
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gpu_tex_bind(GPU_TEX2D, tex)
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gpu_pixel_store(GL_PACK_ALIGNMENT, 4)
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gpu_tex_read(GPU_TEX2D, GL_RGBA, GL_FLOAT, buf)
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gpu_tex_read(GPU_TEX2D, GL_RGBA, GL_FLOAT, data_of(buf))
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var best = 0.0; var bx = 0; var by = 0
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var i = 0
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while i < w * h {
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