feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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70 changed files with 69189 additions and 64569 deletions
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@ -65,10 +65,10 @@ function atlas_init() -> void {
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at_spr_sy = words(ATLAS_MAX_SPR)
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at_spr_w = words(ATLAS_MAX_SPR)
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at_spr_h = words(ATLAS_MAX_SPR)
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at_name_str = bytes(ATLAS_MAX_NAME * 8) # a pointer (8 bytes) per name slot
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at_name_str = pointers(ATLAS_MAX_NAME) # a pointer (8 bytes) per name slot
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at_name_id = words(ATLAS_MAX_NAME)
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at_q_name = bytes(ATLAS_MAX_QUEUE * 8)
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at_q_path = bytes(ATLAS_MAX_QUEUE * 8)
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at_q_name = pointers(ATLAS_MAX_QUEUE)
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at_q_path = pointers(ATLAS_MAX_QUEUE)
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}
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# register (name -> atlas id) in the name table so Assets.get / Sprite.named find it.
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@ -376,7 +376,7 @@ function assets_load_one(name: pointer, path: pointer) -> void {
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return
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}
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if path_has_suffix(path, ".ttf") or path_has_suffix(path, ".ttc") {
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if at_font_name == null { at_font_name = bytes(ATLAS_MAX_FONT * 8); at_font_id = words(ATLAS_MAX_FONT) }
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if at_font_name == null { at_font_name = pointers(ATLAS_MAX_FONT); at_font_id = words(ATLAS_MAX_FONT) }
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if at_font_n < ATLAS_MAX_FONT {
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at_font_name[at_font_n] = name
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at_font_id[at_font_n] = rt_font_load(path)
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