feat(lang): L7 memory is safe unless it says unsafe

The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.

What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 12:53:27 +03:00
parent 9259808f80
commit b0b0b62bce
70 changed files with 69189 additions and 64569 deletions

View file

@ -203,7 +203,7 @@ var gl_log_buf: string = null
# Compile one shader stage from source; 0 (and the info log on stdout) on failure.
function gl_shader(kind: int, src: pointer) -> int {
let id = gl_create_shader(kind)
var srcs: pointers = bytes(8)
var srcs: pointers = pointers(1)
srcs[0] = src
gl_shader_source(id, 1, srcs, null)
gl_compile_shader(id)
@ -286,3 +286,8 @@ function gl_framebuffer() -> int {
gl_gen_framebuffers(1, ids)
return ids[0]
}
# Time.now_us / Time.sleep_us (runtime/native/namespaces.ludic): the platform's clock, as an API a
# program reaches without calling C (L7)
function time_now_us() -> long { return gl_now_us() }
function time_sleep_us(us: long) -> void { gl_sleep_us(us) }