feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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70 changed files with 69189 additions and 64569 deletions
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@ -42,7 +42,7 @@ function emit_intrinsic(name: pointer, e: Node) -> Val {
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return val(emit_bind(`call ptr @lp_pak_open(ptr {p}, ptr {m})`), "pointer")
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}
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if (name == "file_read") or (name == "file_write") {
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let f = arg_code(e, 0); let b = arg_code(e, 1); let n = arg_code(e, 2)
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let f = arg_code(e, 0); let b = raw_expr(e.kids[1]).code; let n = arg_code(e, 2)
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let w = emit_bind(`zext i32 {n} to i64`)
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var fn2 = "@fread"
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if (name == "file_write") { fn2 = "@fwrite" }
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