feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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70 changed files with 69189 additions and 64569 deletions
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@ -19,28 +19,28 @@ function emit_mem_ns(meth: pointer, e: Node) -> Val {
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let n = emit_expr(e.kids[0])
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let by = emit_bind(`mul i32 {n.code}, 4`)
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let w = emit_bind(`zext i32 {by} to i64`)
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "words")
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return emit_sized_slice("int", n)
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}
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if (meth == "copy") { # copy n bytes src -> dst
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let dst = emit_expr(e.kids[0]); let src = emit_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let dst = raw_expr(e.kids[0]); let src = raw_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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emit(" call ptr @memcpy(ptr "); emit(dst.code); emit(", ptr "); emit(src.code); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if (meth == "fill") { # set n bytes of buf to value v
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let buf = emit_expr(e.kids[0]); let v = emit_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let buf = raw_expr(e.kids[0]); let v = emit_expr(e.kids[1]); let n = emit_expr(e.kids[2])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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emit(" call ptr @memset(ptr "); emit(buf.code); emit(", i32 "); emit(v.code); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if (meth == "peek") { # read one byte at buf[i], 0..255
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let buf = emit_expr(e.kids[0]); let i = emit_expr(e.kids[1])
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let buf = raw_expr(e.kids[0]); let i = emit_expr(e.kids[1])
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let p = emit_bind(`getelementptr inbounds i8, ptr {buf.code}, i32 {i.code}`)
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let c = emit_bind(`load i8, ptr {p}`)
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return val(emit_bind(`zext i8 {c} to i32`), "int")
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}
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# poke: write the low byte of v at buf[i]
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let buf = emit_expr(e.kids[0]); let i = emit_expr(e.kids[1]); let v = emit_expr(e.kids[2])
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let buf = raw_expr(e.kids[0]); let i = emit_expr(e.kids[1]); let v = emit_expr(e.kids[2])
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let p = emit_bind(`getelementptr inbounds i8, ptr {buf.code}, i32 {i.code}`)
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let b = emit_bind(`trunc i32 {v.code} to i8`)
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emit(" store i8 "); emit(b); emit(", ptr "); emit(p); emit("\n")
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