feat(lang): L7 memory is safe unless it says unsafe
The typed buffers are slices: words/floats/fixeds/doubles/pointers(n) make
zeroed, bounds-checked []int/[]float/... and the type names mean them. buffer(n)
is a []byte, with text_of, Fs.read_bytes/write_bytes and view(xs, start, n).
bytes(), indexing a raw pointer or bytes, free, resize, Memory.*, raw file calls,
data_of and C externs are refused outside unsafe { } / unsafe function, and a
project's own files may write unsafe only with --unsafe; the runtime and packages
are the platform. A slice passed to an extern goes as its data.
What the change found: Sync's atomics on a slice header, words(n) uninitialised,
input's fixed axes in ints, truetype's fixed outlines as ints, skin matrices
typed int, gl_shader's source table made from raw bytes. render3d gets safe
entry points (safe_api.ludic). Rendering is byte-identical; a frame costs the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -37,6 +37,7 @@ const E_TRY: int = 52 # try EXPR else { ... } — recover a fallible
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# a=the fallible (result-typed) expression b=else block (its
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# trailing expression is the fallback) line=source line
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const E_LIST: int = 54 # [a, b, c] — a slice literal; kids=the elements, all of one type
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const S_UNSAFE: int = 56 # unsafe { ... } — raw memory allowed inside (L7); a = the block
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const E_FNREF: int = 55 # fn name — a top-level function as a value (s=the name); a worker entry point
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# statements
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const S_LET: int = 10
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@ -87,6 +88,7 @@ property Node {
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file: pointer = null # the source file the node was parsed from (for diagnostics)
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vis: int = 0 # L3: 1 when the declaration is `export`ed from its module
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tps: pointer = null # L5: a generic declaration's type parameters, "T|U"; null when not generic
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uns: int = 0 # L7: 1 on an `unsafe function`
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}
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# every node remembers where it was parsed (file + the line of the token the
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