feat(packages): ludic.character - a third-person walking body: walk and run with their acceleration, a jump and gravity, a step within CHAR_STEP taken and a slope above it measured over a fixed probe, wading that shelves into a swim, the dive and the breath, sitting, one safe put-down spot, holds by reason, being carried, and the orbit camera with first-person eyes; ground, body and stick through ports; landed, jumped, footfall, too steep, the water's facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -14,6 +14,7 @@ section. The rules are in [ludic.base](ludic.base/README.md).
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| [ludic.base](ludic.base/README.md) | the shared vocabulary: Tick and phases, `Queue<T>`, rng streams, the save tree, the system runner (`Systems`, an open registry) |
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| [ludic.anim](ludic.anim/README.md) | glTF animation clips sampled and cross-faded onto a render3d Skin (uses `ludic_render3d`) |
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| [ludic.character](ludic.character/README.md) | a third-person walking body: gait, steps and slopes, a jump, wading, swimming, sitting, a safe put-down, the orbit camera |
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| [ludic.clock](ludic.clock/README.md) | the hour, the day, the moon and a calendar of seasons |
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| [ludic.crafting](ludic.crafting/README.md) | recipes: what goes in and out, where and how long, making, refunding, hold-to-make |
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| [ludic.effects](ludic.effects/README.md) | timed modifiers that run down in game time (a meal's warmth, a drink's legs) |
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