audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 74 additions and 2 deletions
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@ -8,6 +8,7 @@ export state AudioState {
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emitted: int = 0
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tried: int = 0
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live: int = 0
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ch_gain: []float = [1.0, 1.0, 1.0, 1.0] # per channel (channels.ludic), under the master
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}
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export function aud_emit(audio_st: mut AudioState, h: int, gain: float, pitch: float, pan: float) -> void {
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@ -32,7 +33,7 @@ export function aud_emit_at(audio_st: mut AudioState, h: int, x: float, z: float
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export function aud_ui(audio_st: mut AudioState, h: int) -> void {
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if h == 0 { return }
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audio_st.emitted += 1
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Audio.play(h)
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Audio.play_at(h, fixed(aud_channel(audio_st, AUD_CH_UI)), fixed(1.0), fixed(0.0))
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}
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export function aud_music(h: int) -> void { if h != 0 { Audio.play_music(h) } }
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