audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 12:11:29 +03:00
parent 87587b00b6
commit b2a45c2fda
7 changed files with 74 additions and 2 deletions

View file

@ -5,5 +5,6 @@ numbers float
import "ports.ludic"
import "place.ludic"
import "emit.ludic"
import "channels.ludic"
import "load.ludic"
import "wav.ludic"