audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 74 additions and 2 deletions
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@ -5,5 +5,6 @@ numbers float
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import "ports.ludic"
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import "place.ludic"
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import "emit.ludic"
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import "channels.ludic"
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import "load.ludic"
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import "wav.ludic"
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