audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 12:11:29 +03:00
parent 87587b00b6
commit b2a45c2fda
7 changed files with 74 additions and 2 deletions

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# channels_test.ludic - a channel scales what is emitted on it, holds to 0..1, and leaves the others
import "ludic.audio"
program ChannelsTest {
numbers float
function t_x() -> float { return 0.0 }
bind AudioListener { x: fn t_x, z: fn t_x }
test "a channel's volume scales an emit on it and no other" (audio_st: mut AudioState) {
aud_channel_set(audio_st, AUD_CH_WILDLIFE, 0.5)
aud_emit_on(audio_st, AUD_CH_WILDLIFE, 7, 0.8, 1.0, 0.0)
expect_near(aud_last_gain(audio_st), 0.4, 0.0001)
aud_emit_on(audio_st, AUD_CH_EFFECTS, 7, 0.8, 1.0, 0.0)
expect_near(aud_last_gain(audio_st), 0.8, 0.0001)
}
test "a channel holds to 0..1, and an unknown one is full" (audio_st: mut AudioState) {
aud_channel_set(audio_st, AUD_CH_UI, 3.0)
expect_near(aud_channel(audio_st, AUD_CH_UI), 1.0, 0.0001)
aud_channel_set(audio_st, AUD_CH_AMBIENT, -1.0)
expect_near(aud_channel(audio_st, AUD_CH_AMBIENT), 0.0, 0.0001)
expect_near(aud_channel(audio_st, 9), 1.0, 0.0001)
}
}