audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 12:11:29 +03:00
parent 87587b00b6
commit b2a45c2fda
7 changed files with 74 additions and 2 deletions

View file

@ -178,6 +178,7 @@ namespace Audio {
alias stop_music() = audio_stop_music
alias stop_all() = audio_stop_all
alias volume(v) = audio_volume
alias music_volume(v) = audio_music_volume # the music channel under the master
alias pitch(v) = audio_pitch
alias is_playing(id) = audio_is_playing
}