audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 74 additions and 2 deletions
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@ -178,6 +178,7 @@ namespace Audio {
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alias stop_music() = audio_stop_music
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alias stop_all() = audio_stop_all
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alias volume(v) = audio_volume
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alias music_volume(v) = audio_music_volume # the music channel under the master
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alias pitch(v) = audio_pitch
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alias is_playing(id) = audio_is_playing
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}
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