physics: Jolt's floor sized for what moves - pairs 4096, contacts 2048 and a 4 MB temp heap by default (phys_open_sized for more), and a body past max_bodies or a step past the pairs or contacts is Mem.over, never a quiet -1; world.ludic split from shapes.ludic
An empty world at the game's size held 51839 KB of Jolt's heap (200000 bodies, 65536 pairs, 20480 contacts, a 32 MB temp heap), the jolt= floor under every walk. Pairs and contacts come from what moves - drops, boats, a few walkers - and a valley's still things make none. Now 11743 KB at 200000 bodies and 8461 KB at the 98304 the game opens for (jolt_floor_test holds it under 16 MB). The temp heap still falls back to malloc for a step that wants more. lib/macos-arm64 rebuilt; lib/windows-x64 needs native/build.sh on the PC (jph_world_new's new sizes). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
031fcad641
commit
b4af12025d
11 changed files with 95 additions and 52 deletions
|
|
@ -42,6 +42,7 @@ export state PhysicsState {
|
|||
ph_step: float = 0.016666668 # seconds a step
|
||||
ph_sub: int = 1 # collision steps in each
|
||||
ph_max_steps: int = 4 # a slow frame catches up this far and no further
|
||||
ph_max: int = 0 # the bodies the world was opened for: one more is a failure, not a -1
|
||||
ph_acc: float = 0.0
|
||||
ph_steps: int = 0
|
||||
ph_gen: int = 0 # how many worlds have been opened: an id from an older one is stale
|
||||
|
|
@ -75,3 +76,9 @@ export function phys_config(physics_st: mut PhysicsState, step: float, sub: int,
|
|||
physics_st.ph_hard = hard
|
||||
}
|
||||
function ph_facts__new() -> Queue<PhysFact> { return queue_new("physics.facts") }
|
||||
|
||||
# what moves, sized: touching pairs, contact constraints and the step's temp heap (KB). A valley's still
|
||||
# things make no pairs between them; drops, boats and the walkers do. Past a size a step fails loudly
|
||||
export const PH_PAIRS: int = 4096
|
||||
export const PH_CONTACTS: int = 2048
|
||||
export const PH_TEMP_KB: int = 4096
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue