feat(stdlib): DateTime format/parse + simulated Clock — completes #9
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Finish issue #9 by adding the two remaining acceptance items on top of the
calendar/clock core, still pure-integer and deterministic:

  DateTime.format(dt, pattern) -> string   render an instant via a token
                                           pattern (YYYY/YY/MM/DD/HH/mm/ss;
                                           other chars pass through)
  DateTime.parse(text, pattern) -> int     read an instant back; -1 on a
                                           non-digit where one is expected
  Clock.now/set/advance/reset              a game-controlled simulated clock
                                           (the @L_clock global) that never
                                           touches the wall clock, so gameplay
                                           reading Clock.now() is replay-safe

format/parse take a string-LITERAL pattern and are expanded at compile time
(field offsets are then constant), folding @fn_str_concat over literal runs and
two small runtime helpers: @fn_dt_pad0 (zero-padded field) and @fn_dt_rd
(fixed-width digit reader that stops at the terminator and flags malformed
input). Clock is a universal i32 global declared in emit_head, so it works in
entry and game programs alike.

Adds examples/offline_rewards.ludic — the issue's worked "you were away N hours"
example, driven from its own entry and asserted in the regression suite — plus
selfhost/tests/datetime2.ludic (format/parse round-trip, parse failure, clock),
docs (Clock section + 4 pages, DateTime.format/parse pages), inventory and LSP
hover. Reseeded; C-free fixpoint holds; all suites green (27 self-host / 46
regression / 29 tools); check.py (366 symbols), check-impl.py (218 ns-methods)
and validate.py OK.

With this, #9's scope is fully delivered: DateTime/Date/Duration + core ops,
format/parse, a deterministic simulated clock, docs + offline-rewards example,
and tests. (v1 stays UTC-only, no leap seconds, i32 epoch valid through 2038.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 03:51:48 +03:00
parent 1a2c6ec2c7
commit b5455cd550
17 changed files with 13902 additions and 12278 deletions

View file

@ -70,6 +70,7 @@ function emit_header() -> void {
emith("@.fmt_line = private unnamed_addr constant [4 x i8] c\"%s\\0A\\00\"\n")
emith("@L_argc = internal global i32 0\n")
emith("@L_argv = internal global ptr null\n")
emith("@L_clock = internal global i32 0\n") # Clock.* — the game-controlled simulated clock
emith("@.gametitle = private unnamed_addr constant [")
emith(itoa(len(g_game_name) + 1)); emith(" x i8] c\""); emith(g_game_name); emith("\\00\"\n")
emith("%LSlice = type { ptr, i32, i32 }\n")