ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8 changed files with 72 additions and 1 deletions
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@ -34,6 +34,8 @@ function ui_default_backend() -> UiBackend {
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return UiRenderers[0].make()
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}
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export state UiState {
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tk_mark: string = tk_byte(1) # tkey.ludic: a key's mark, and the byte between its holes
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tk_sep: string = tk_byte(31)
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@max(64) ov_path: []string = new []string # override.ludic: paths a studio's text stands in for ...
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@max(64) ov_text: []string = new []string # ... and the texts
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@max(256) ph_keys: []string = new []string # held.ludic: elements a preview holds a pseudo-class on for ...
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