ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
82c652ca31
commit
b5b3edc6ec
8 changed files with 72 additions and 1 deletions
|
|
@ -10,6 +10,10 @@ function ev_text(ui_st: mut UiState, x: UiExpr, e: UiEnv) -> Val {
|
|||
List.clear(ps)
|
||||
for i in 0 .. len(x.args) { tx_piece(ui_st, ps, ui_eval(ui_st, x.args[i], e)) }
|
||||
ui_st.tx_depth = depth
|
||||
return tx_memo(ui_st, ps)
|
||||
}
|
||||
# the text these pieces join into, from the memo when it read this way before, else joined and kept
|
||||
function tx_memo(ui_st: mut UiState, ps: []string) -> Val {
|
||||
let m = mm_of(ui_st)
|
||||
var h = 216613626 ^ (MM_TEXT & 255)
|
||||
for p in 0 .. len(ps) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue