ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -113,3 +113,4 @@ import "held.ludic"
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import "override.ludic"
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import "override_paths.ludic"
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import "mounted.ludic"
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import "tkey.ludic"
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