refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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70 changed files with 207 additions and 207 deletions
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@ -34,7 +34,7 @@ function emit_intrinsic2(name: ptr, e: Node) -> Val {
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if (name == "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") }
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if (name == "as_int") { let a = emit_expr(e.kids[0]); return val(a.code, "int") }
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if (name == "is_windowed") { if g_windowed { return val("1", "bool") }; return val("0", "bool") }
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if (name == "game_title") { return val("@.gametitle", "str") }
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if (name == "game_title") { return val("@.gametitle", "string") }
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# windowing hooks — declared external; only reached on the is_windowed() branch
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if (name == "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") }
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if (name == "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") }
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