refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -34,7 +34,7 @@ game Atlas {
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# build "<DIR>/tile_%04d.png" without a formatter: the runtime's string
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# helpers write into a scratch buffer we own
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function tile_path(i: int) -> str {
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function tile_path(i: int) -> string {
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let buf = atlas_buf()
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let n = rt_put_str(buf, 0, DIR)
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n = rt_put_str(buf, n, "/tile_")
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