escape (fix): a node walked more than once is scratch only if every walk found it LOCAL
A field's default is one expression, walked at every 'new' of its record: marked LOCAL by a frame's
temporary, it stayed marked when a record a pool keeps was made from it, and that record's list came
from the frame's scratch. The marks are now taken off any node one walk found kept.
examples/lang/arena_defaults.ludic is the case (a pool's record made in frame 3, a temporary of the
same type every frame): foundations 1315baf crashes on it poisoned; this prints '497 124747', as the
heap does. In ludic-dev test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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examples/lang/arena_defaults.ludic
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examples/lang/arena_defaults.ludic
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# arena_defaults.ludic - a field's default (`items: []int = new []int`) is one expression, made at every
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# `new` of its record: here for a record a pool keeps (made in frame 3, the arena running) and for a
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# frame's temporary. It must stay on the heap for both. Built with --arena and poisoned on every
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# reset, it prints `497 124747`.
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program ArenaDefaults {
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property Bag { items: []int = new []int, n: int = 0 }
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function temp_sum(f: int) -> int {
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let t = new Bag
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t.n = f
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return t.n
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}
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function step(held: []Bag, f: int) -> int {
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if f == 3 { push(held, new Bag) }
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if len(held) > 0 { push(held[0].items, f) }
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return temp_sum(f)
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}
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entry {
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let held = new []Bag
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var t = 0
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for f in 0 .. 500 {
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t += step(held, f)
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Mem.frame()
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}
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var sum = 0
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for i in 0 .. len(held[0].items) { sum += held[0].items[i] }
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print(`{len(held[0].items)} {sum}`)
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}
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}
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