feat(vehicles): 16 - a horse walks on legs in the game's physics (VehicleLegs): the package keeps its pace, stamina, hay and its refusal of water; the legs meet the ground, its steps and slopes and whatever is in the way, and what they cover along its heading is its speed, so a fence stops it and a trunk it glances pushes it aside. VehicleWorld.blocked is gone; the hire, hay and follow verbs move to keep.ludic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 15:05:03 +03:00
parent 1fc01df39c
commit bb2a4c10af
9 changed files with 156 additions and 74 deletions

View file

@ -4,7 +4,6 @@
export port VehicleWorld {
ground: fn(float, float) -> float
water: fn(float, float) -> float = fn ve__dry # the surface over a point
blocked: fn(float, float, float) -> bool = fn ve__open # (x, z, r): a collider in a horse's way
swell: fn(float, float, float, float) -> float = fn ve__calm # (x, z, fx, fz): 0..1 of a stroke lost
wind: fn() -> float = fn ve__zero # 0..1
wind_yaw: fn() -> float = fn ve__zero # the yaw the wind pushes toward
@ -56,10 +55,12 @@ export state VehiclesState {
ve_rail_yaw: float = 0.0
ve_have_dock: bool = false
ve_swell_said: float = 0.0
ve_lx: float = 0.0 # the unbound legs' pose
ve_ly: float = 0.0
ve_lz: float = 0.0
ve_fact_q: Queue<VehicleFact> = ve_fact_q__new()
}
function ve__dry(x: float, z: float) -> float { return -10000.0 }
function ve__open(x: float, z: float, r: float) -> bool { return false }
function ve__calm(x: float, z: float, fx: float, fz: float) -> float { return 0.0 }
function ve__zero() -> float { return 0.0 }
function ve__next(vehicles_st: mut VehiclesState) -> int {