feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69)
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The heart of Tiled support: load a map and draw it.

- rt_tmap model (Tmap/TmLayer/TmTileset in tiled.ludic): map header + ordered
  layers (dense int32 GID arrays, heap-allocated to w*h, lifting the 96x64 cap)
  + tilesets. Built from the intermediate Value tree, so the TMX and TMJ paths
  both feed it.
- GID resolver (Tiled.resolve): gid -> (tileset, localId, flipH/V/D); the three
  flip flags masked off before the local-id lookup, returned alongside. gid==0
  is empty.
- Image-backed render (Tiled.draw): every visible tile layer in file order,
  blitting each tile from its tileset image with flips applied at draw.
- Compatibility projection (Tiled.project / auto on load): a designated
  collision layer projects to the legacy byte tilemap ('#' solid, '=' one-way
  via the oneway property, ' ' empty) so Grid.*/Path.*/esys_move are unchanged.
- Tiled.load resolves external tilesets + images relative to the map file and
  auto-projects a collision/solids/walls layer.
- The grid and physics_tiles demos now run off a loaded map (grid_maze.tmx /
  physics_map.tmx) instead of hand-authored Map.row strings, byte-identically.

Two compiler fixes fell out of this (see the changeset):
- emit_index_addr set g_addr_ty before evaluating the index, so slice[obj.field]
  came back mis-typed; set it last, like the raw-pointer branches.
- @strcmp was declared by both the world table and the fs prelude; centralise
  it in the head prelude so a game that uses Fs/Path links.

Proven by library/tiled_p1.ludic (14 assertions: loads+renders Kenney map
identically from .tmx and .tmj, flip mirroring) + the converted grid/
physics_tiles demos. x test: 92 passed; self-host bootstrap fixpoint intact.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-01 14:43:29 +03:00
parent 071c268de7
commit bc301c8d17
29 changed files with 12932 additions and 9582 deletions

View file

@ -43,16 +43,16 @@ function emit_index_addr(e: Node) -> pointer {
return r
}
let el = slice_elem(base.ty)
g_addr_ty = el
# load the data pointer from the slice header (field 0)
let dp = nreg()
emit(" "); emit(dp); emit(" = getelementptr inbounds %LSlice, ptr ")
emit(base.code); emit(", i32 0, i32 0\n")
let data = nreg()
emit(" "); emit(data); emit(" = load ptr, ptr "); emit(dp); emit("\n")
let ix = emit_expr(e.b)
let r = nreg()
emit(" "); emit(r); emit(" = getelementptr inbounds "); emit(llty(el))
let ix = emit_expr(e.b) # (evaluate index BEFORE setting
let r = nreg() # g_addr_ty — a member-access index
emit(" "); emit(r); emit(" = getelementptr inbounds "); emit(llty(el)) # overwrites it)
emit(", ptr "); emit(data); emit(", i32 "); emit(ix.code); emit("\n")
g_addr_ty = el # set last so the caller sees the element type
return r
}