feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69)
The heart of Tiled support: load a map and draw it.
- rt_tmap model (Tmap/TmLayer/TmTileset in tiled.ludic): map header + ordered
layers (dense int32 GID arrays, heap-allocated to w*h, lifting the 96x64 cap)
+ tilesets. Built from the intermediate Value tree, so the TMX and TMJ paths
both feed it.
- GID resolver (Tiled.resolve): gid -> (tileset, localId, flipH/V/D); the three
flip flags masked off before the local-id lookup, returned alongside. gid==0
is empty.
- Image-backed render (Tiled.draw): every visible tile layer in file order,
blitting each tile from its tileset image with flips applied at draw.
- Compatibility projection (Tiled.project / auto on load): a designated
collision layer projects to the legacy byte tilemap ('#' solid, '=' one-way
via the oneway property, ' ' empty) so Grid.*/Path.*/esys_move are unchanged.
- Tiled.load resolves external tilesets + images relative to the map file and
auto-projects a collision/solids/walls layer.
- The grid and physics_tiles demos now run off a loaded map (grid_maze.tmx /
physics_map.tmx) instead of hand-authored Map.row strings, byte-identically.
Two compiler fixes fell out of this (see the changeset):
- emit_index_addr set g_addr_ty before evaluating the index, so slice[obj.field]
came back mis-typed; set it last, like the raw-pointer branches.
- @strcmp was declared by both the world table and the fs prelude; centralise
it in the head prelude so a game that uses Fs/Path links.
Proven by library/tiled_p1.ludic (14 assertions: loads+renders Kenney map
identically from .tmx and .tmj, flip mirroring) + the converted grid/
physics_tiles demos. x test: 92 passed; self-host bootstrap fixpoint intact.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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29 changed files with 12932 additions and 9582 deletions
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@ -43,16 +43,16 @@ function emit_index_addr(e: Node) -> pointer {
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return r
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}
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let el = slice_elem(base.ty)
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g_addr_ty = el
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# load the data pointer from the slice header (field 0)
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let dp = nreg()
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emit(" "); emit(dp); emit(" = getelementptr inbounds %LSlice, ptr ")
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emit(base.code); emit(", i32 0, i32 0\n")
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let data = nreg()
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emit(" "); emit(data); emit(" = load ptr, ptr "); emit(dp); emit("\n")
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let ix = emit_expr(e.b)
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let r = nreg()
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emit(" "); emit(r); emit(" = getelementptr inbounds "); emit(llty(el))
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let ix = emit_expr(e.b) # (evaluate index BEFORE setting
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let r = nreg() # g_addr_ty — a member-access index
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emit(" "); emit(r); emit(" = getelementptr inbounds "); emit(llty(el)) # overwrites it)
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emit(", ptr "); emit(data); emit(", i32 "); emit(ix.code); emit("\n")
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g_addr_ty = el # set last so the caller sees the element type
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return r
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}
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