render3d: @owns on the handles records hold
Target's framebuffer and its colour and depth textures, a Mesh's index buffer (gvk_buf_new / gvk_buf_delete now @creates / @releases GpuBuffer too), a Prim's mesh and an Actor's own skin clone. ludic deps --resources over main: resource_drops 0, owned_leaks 0; a probe freeing a Target's fbo alone was reported for its colour and depth (2), then removed. Compiled (steady). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
f16ac4ef9e
commit
bc50bd9b9a
5 changed files with 8 additions and 6 deletions
|
|
@ -6,7 +6,7 @@
|
|||
# ============================================================================
|
||||
|
||||
property Prim {
|
||||
mesh: Mesh,
|
||||
@owns(Mesh) mesh: Mesh,
|
||||
diff: int = 0,
|
||||
nrm: int = 0,
|
||||
arm: int = 0,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue