render3d: @owns on the handles records hold

Target's framebuffer and its colour and depth textures, a Mesh's index buffer (gvk_buf_new /
gvk_buf_delete now @creates / @releases GpuBuffer too), a Prim's mesh and an Actor's own skin clone.
ludic deps --resources over main: resource_drops 0, owned_leaks 0; a probe freeing a Target's fbo
alone was reported for its colour and depth (2), then removed. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 17:08:15 +03:00
parent f16ac4ef9e
commit bc50bd9b9a
5 changed files with 8 additions and 6 deletions

View file

@ -64,9 +64,9 @@ function r3d_bind_2d(render3d_st: mut Render3dState, prog: int, name: string, un
# A framebuffer with one colour texture (and optionally a depth texture).
property Target {
fbo: int = 0,
color: int = 0,
depth: int = 0,
@owns(GpuFramebuffer) fbo: int = 0,
@owns(GpuTexture) color: int = 0,
@owns(GpuTexture) depth: int = 0,
w: int = 0,
h: int = 0
}